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Saturday, January 15, 2011

Stats me Mod


Download File:
Description:

Statsme 2.8.3

What is it?

StatsMe is a Metamod plugin which allows you to: Record logs from all weapons (shots, hits on different parts of body, hs, kills, tks).

Announce various events. For Example: NormalKill, HeadshotKill, KnifeKill, MonsterKill, Planting the bomb, Bomb counting down, Bomb defusing success/failure, Bomb droping/pick up.

Announce score and best players in various categories at the end of each round.

View logs in a graphical window (say /statsme or say /stats for all players).

Show attackers and victims including details of player death (hp/armor left, etc.).

Display a listing of the top 15 players on your server (say /top15).

Report to your teammates with your heath/armor/weapon/ammo/money information.

Administrate StatsMe via a GUI.

Supports every event in game and when combined with AdminMods scripting, you are given some very powerful ablities.

Requirements:

This version works for both Windows and Linux game servers.

Installation:

The attached download has the appropriate file structure. Download this mod and simply upload it to your cstrike directory on your server.

If installing the StatsmeCoreFilesOnly, you need to follow the instructions below.

After installing you have to add "win32 addons\statsme\dlls\statsme_mm.dll" to your cstrike/addons/metamod/plugins.ini file.

Recommended Server Settings:
Commands

sm_do
sm_do is used to fill a specified expression with variables, ex. to assign values to an internal variable.

sm_reg < event [flag for sm_mode] [sm_mode id] > [conditions] available flags are :
a - receive msg only if it is sent globally (to all players, then receiver is 0)
b - receive msg only if it is dedicated to specified player (receiver is then index_of_player)
c - receive only once (some messages are sent multiple times - i.e. radio sound is sent separately to each player, because some of them can hear sounds and others cannot )
d - don't use quotes in the message body, this is useful for easier and faster message parsing (before you use it make sure that the msg. doesn't contain spaces in the body)
e - fill command with vars and execute it without attaching the message body
f - values in conditions must exactly match to message values
g - receive dedicated msg only if player is alive
h - receive dedicated msg only if player is dead sm_reg is used to register Event-handlers. This event-handlers catches the engine messages and executes specified code ( for example on Player Death it displays the DeathMsg on the Screen)

sm_task < time in sec. > < command > [ flags ]
available flags are :
a - fill with vars while executing this task
b - infinitive repeat
c - refresh on new map load
sm_task is used to execute a particular code to a specified time, ex. the autorr.cfg script restarts the game after 30 secs after mapstart.

sm_mode / sm_mode2 / sm_mode3
syntax: sm_mode[id] < set | remove > < bits > [ * | #userid | team ]

You can use all letters from a-z as bits. If you use sm_mode without the last part ( #userid or * or team ) it is set globally, that means it is set for the whole server, not for one specific player. You have to set all the modes for every player as well, but this can be done through the statsme_menu.

sm_win < * | #userid | team > < message > [ header ]
sm_win displays a message to all players in the motd window.

sm_alias < alias > < command > < flags > avaible flags are
a - console command
b - say command
c - don't show said alias sm_alias lets you catch commands the player says or types and react on them.

sm_motd < motd string >
sm_motd allows you to add a line to the connection-message sent to every player on connection.

sm_menu < description > < command >
sm_menu adds an entry to the global statsme menu, also known as the "admin" menu. The command can be any server command, for example map de_dust , or it canalso be a statsme command (like sm_mode etc)

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